![]() ![]() I would understand if this was a special government the player wasn't even supposed to have access to, if it was supposed to be only for AI, but that's the problem: If you decide to become undead (and as a necromancer you can), you will be locked into this government type and unable to ever reform out of it - the feudalism/republic decisions are available to you, but you revert to Undead Horde straight away. Which seems counterintuitive at best in a game centered around vassal management. ![]() the government type the Frozen Horde in Atmora uses), which means you're completely blocked from handing out any titles at all. disappointing to say the least.īecoming a full-on undead characters locks you into the Undead Horde government (i.e. Now here's the problem: I actually did load up the save in singleplayer and fired the event for the final stage of lich decay because I wanted to see what culture would be applied to my character and the result was. So far I staved off the decay with regular Daedric favours, but I actually wanted to embrace undeath fully down the line after setting up my empire. Equip your necromancer with endless amounts of loot and lead. Take command and send your undead war machine against the living and their leader King Paladin Benevictor. Re-animate almost any enemy and build an army of dozens of undead minions. spin attack (or swipe) for melee units on foot (not the cavlery units)Ĭould also be visually more interesting seeing youre units doing something unique instead of doing the one and only thing they normaly do.I was playing a custom necromancer character in a recent multiplayer campaign and decided to make him a lich. Undead Horde is a necromantic action game with elements from action RPG, strategy and hack'n'slash. Unlockable abilities for youre undead units. However I would be faaar more interested in something else. That way one can still simply revive enemy units and they would still benefit from those improvements, for balance with the items those upgrades shouldnt have a too huge increase or you would need to counter-balance that with even stronger enemys wich then results in impossible difficulty for players who have not an as easy time with the game. Maybe instead of upgrading a specific unit one can upgrade a unit type (melee, ranged, support) ![]() Originally posted by knotto:We've thought about minion type upgrades too, but that would probably encourage players to run to the summoning statues in the crypt too much since you'd want to have the minion you just upgraded. ![]()
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